Cyberpunk 2077 Ray Tracing Works On AMD Graphics Cards – But Don't Turn It On

 Compact disc Projekt Red at last delivered the tremendous 1.2 fix for Cyberpunk 2077, and keeping in mind that it presumably has things like "bug fixes" and "content," it additionally empowers beam following on upheld AMD illustrations cards.

Group Red's original beam following designs cards have had a great deal of issues coordinating up to Nvidia's comparable items, even before you turn on DLSS, so we weren't by and large anticipating that AMD should appear suddenly and bring down Nvidia's lead. We weren't readied, in any case, for the amount AMD needs to get up to speed.

We tried Cyberpunk 2077 by going around the square that V's loft is on, finishing an open world battle occasion and afterward getting back to start a story cutscene. It's not awesome, however it is adequately close to repeatable that we're sensibly sure that these exhibition numbers are pretty much as near similar as could be expected.

Furthermore, amazing, tie yourself in. 

 

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Essentially no designs card available right currently can deal with Cyberpunk 2077 absolutely maximized at 4K, with or without beam following turned on. Indeed, even the Nvidia GeForce RTX 3090 and the AMD Radeon RX 6900 XT normal only 48 fps and 44 fps, separately at that goal.

However, at 1440p and 1080p, the entirety of the AMD designs cards we tried took care of the game splendidly, and were overly serious with their Nvidia partners. For hell's sake, the AMD Radeon RX 6900 XT figured out how to beat the Nvidia GeForce RTX 3090 at 1080p – by a measly 3%, yet at the same time.

At that point at 1440p, the AMD Radeon RX 6800 arrived at the midpoint of a decent 69 fps on the Ultra preset, which is very close the RTX 3080's 77 fps, and at an altogether lower cost. Anyway the story changes radically once you turn beam following on.

Since while the AMD Radeon RX 6900 XT can get a sweet 127 fps at 1080p Ultra settings, the subsequent you empower beam following on its Ultra preset, that framerate is sliced to simply 33% of that earlier number at 38 fps. Also, that is at 1080p. It deteriorates at 1440p, where you're simply getting 26 fps.

To place that in context, the Nvidia GeForce RTX 3090, which gets fundamentally a similar execution before you empower beam following, can voyage by with 68 fps and 46 fps at 1080p and 1440p separately, with beam following on Ultra. That is almost twofold the presentation, and that is before you even empower beam following.

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